![]() Therefore, immunity against the piercing damage nixes the wounding damage as well. The raw damage ones however, perhaps for reasons of balance, are computed from the total damage *after* DR. Normal ApplyOverTime DoTs (like Enduring Flames, of the Goldpact Knight Paladin) compute their total damage from the source damage (weapon damage, typically) before DR, just like lashes. It's due to a quirk of raw damage ApplyOverTime DoTs. And since wounding should work like elemental lashes it should also work like this, or not? Didn't test that with persistence lately though. Yesterday, I killed earth blights from the Dweller's party with a sabre + burning lash - only with the burn damage of the sabre (because they are immune to slash). So, if you have a bow ranger and a bow cipher in the team you might want to give Persistence to the ranger and Stormcaller to the cipher. It lacks an elemental lash (which works with focus generation) but the +20% make a bit up for this. I also like Stormcaller for a cipher because the -6 DR and +20% damage with Heart of the Storm really help with focus generation while Persistence's wounding does nothing for focus. Both can be obtained quite early (Persistence earlier of course). Both rangers had nearly the same damage numbers after the playthrough, Persistence slightly higher (and you can't see the damage dealt by the pet). I even did a playthrough with two rangers because I couldn't decide which bow to use. However - they are both great weapons for rangers. The Returning Storm can stun other enemies as the ones you targeted with your stunning shots. ![]() The cracking sound when Returning Storm procs is very satisfying. ![]() This means you hit 4 times with one shot, raising the chance to trigger Returning Storm from 10% per shot to ~35% per shot - so every third shot you will trigger a Returning Storm which stuns and does good damage. Returning Storm gets triggered a lot because of Twinned Arrows + Driving Flight. It not only raises the weapon damage, b ut also the damage of the Returning Storm Even the pierce damage gets boosted by 20%. You can enchant it with an elemental lash, adding another +25% lash that gets calculated before DR (but gets substracted by 1/4 elemental DR). ![]() The trashmob fights are easy at higher lavels anyways - the weapon doesn't matter Graze to hit can still be good against dragons, Concelhaut, bounty fighters and so on. You can kill everything with this bow, high DR or immunities will be no problem for the raw lash. The wounding's raw damage lash is calculated based on the damage before DR gets substracted. You can enchant it with durgan steel (+15% speed, hit-to-crit conversion, higher crit damage) You can level it to legendary while Stormcaller "only" reaches superb (without any resources though) But it also raises the wounding damage itself. Wounding gets influenced by MIG - high MIG means more pierce damage - this means also the raw lash will be higher. The wounding enchantment stacks - this is especially good with Twinned Arrows Start with big Blunderbuss shot, then switch to Persistence for speed.Ī few things in addition to what you said (which won't make the choice any easier ): For example, I find Persistence to be really good on a cipher, who could also use the Reliability trait of it. Still, when your ranger finally gives up Persistence for Stormcaller, consider other uses for it. So between Wounding and the ability to produce Shock damage, I'd go with the Shock. This is made even better due to the -6 DR. Two damage types on a weapon, especially ranged which usually is only Pierce, is very valuable to have. However, one cannot ignore the fact it will chooses between Pierce and Shock damage. For Stormcaller, I find most traits to be 'nice to have', but not really a big deal. At high level, by the time you get Stormcaller, Persistence' Reliability trait should be neglectable for a ranger, as was mentioned above. That leaves us comparing the other traits they have.Ģ. ![]() I assume that both bows can be enchanted/leveled to Superb. This leaves me with the main comparison of Persistence vs. I agree hunting bows are usually better than war bows too. As one that roleplays a character, I don't want to solve a quest in a specific way because of an item. Old discussion, but I've been thinking about it lately.įirst, I think Persistence is an amazing bow, that can be reached way too early in the game.ĬloudPiercer and Lenas Er are bows that force you into specific paths, which for me is a knock against them. ![]()
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